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Author Archives: Laurike in 't Veld

Experiments in Digital Comics: Somewhere between Comics and Multimedia Storytelling by Jakob F. Dittmar

This paper looks at a few experiments on comics-storytelling in digital comics. The paper starts with introducing aspects from media psychology and research on technical documentation to look into the narrative and graphic structure of comics and touches on the characteristics of digital media before focusing on specific examples in more detail.

It can be said that a lot of digital and analogue comics constantly experiment on formal and narrative options. This is most obvious where elements of other narrative media get included (see Dittmar 2012 for a more thorough discussion of digital comics). The growing spectrum of forms offers more and more areas to use comics for: not only fictional but also non-fictional issues are communicated increasingly often in comics. For instance, maintenance manuals and assembly instructions for all kinds of artefacts are provided in sequential images more and more (see Schwender 2007, also: Jüngst 2010) – they are much easier to read than descriptive texts, as no translation of text into visual information is done, but the artefact in question and its parts are depicted and can be recognised easily.

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Posted by on 2015/03/14 in Guest Writers

 

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The Architecture in Comics by Renata Rafaela Pascoal

At first sight, the relationship that architecture has with comics seems to be obvious and inarguable. According to Frank Lloyd Wright ‘architecture is life; or at least it is life itself taking form and therefore it is the truest record of life as it was lived in the world yesterday, as it is lived today or ever will be lived’ (Baker 2008, 117).

As comics is a medium that usually portrays human life through its characters, the representation of architecture will help the reader/viewer to understand the characteristics of the characters, since architecture is an interface created by Man to make the world fit to his needs and routines. However, the relationship that architecture has with comics is not limited to obvious representations of it in comics; it is also present in depictions of its creative process and even in the similarity between the experiences of the comics reader and the user of architecture. According to Buchet (2013), the architect can be compared to a strip cartoonist: when he draws a museum or even an airport terminal, there is an implicit narrative that the visitor reads when attending these places.

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Posted by on 2015/01/23 in Guest Writers