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Graphic Medicine #3: ‘The Epilepsies of the War’ in David B’s Black Paths by Maria Vaccarella

Three newspapers and eleven books arranged on a bed in the shape of a man. Though familiar with David B.’s brave visual metaphors, at first I struggled to make sense of this image from Black Paths, his 2007 graphic novel published in English last month. I had often browsed in amazement through his outstanding embodied depictions of epilepsy in his best known work Epileptic, and was now confronted with a disembodied protagonist, Lauriano, a former soldier, a cunning bandit, a crafty seducer, and an experimental writer, reduced here to a display of printed pages on a blanket. And among them, a newspaper entitled Incidents de la nuit, just like David B.’s collection of oneiric graphic tales…

The more I looked at the panel, the more I felt an invitation to read through those books and newspapers, in order to evoke Lauriano’s presence and access his complex psychology, just as his lonely lover Mina had been doing in the novel. This blog post is an account of my personal exploration of Lauriano’s ‘portrait in newsprint’. I hope it will help set the atmosphere for 2011 Thought Bubble Comics Forum’s conference on day 2 about Graphic Medicine: Visualizing the Stigma of Illness, which I am organizing with my colleagues Ian Williams, Columba Quigley and M.K. Czerwiec.

Based on the historical, yet surreal, interwar siege of Fiume in Croatia, violence and literary echoes permeate the pages of Black Paths: an anthropomorphic bunch of scattered books could actually symbolize the whole graphic novel. Italian writer Gabriele D’Annunzio’s project of establishing an aesthetic republic in Fiume – a whole new concept of avant-garde state – relied on a collective post-war frenzy, whose inner incoherence and violent manifestations are well explored in the book. A meaningful moment – no matter whether historical or fictional – is when D’Annunzio and his collaborators think of summoning all the madmen from Italian asylums to appoint them as political advisors: a paradoxical utopia, reminiscent of Jean-Christophe’s project of leading a ‘revolt of the handicapped’ in Epileptic.

While the historical character of the artist ruler is relegated to the background of Black Paths, the fictional character of Lauriano emerges prominently among the endless urban fighting and the shared frantic rhetoric of Fiume. But rather than a traditional hero, Lauriano is a man on the run, from rival gangs and from himself, and the reader strives to follow him through the pages while collecting fragments of his story. An explanation finally comes from the sceptical account of his friends to Mina: Lauriano is obsessed with his dead comrades’ ghosts, he is affected by shellshock, the much stigmatized “male hysteria”. David B.’s style hits its highest point, as he carves out the imaginative visual projections of his protagonist’s mental distress: disproportioned bodies and spirits fill panels to the brim, often morphing into animals, a vivid reminder of resurfacing brutal instincts and primal fears in men at war. You could see the shadow of Septimus Smith, the highly iconic shellshocked soldier in Mrs Dalloway, behind Lauriano’s back. The author’s crafty balancing of the blue-gray palette in the trench panels conveys the feeling of relished solitude in the midst of a brutal conflict, reminding me of Giuseppe Ungaretti’s poem Vigil, in which he explores his innermost feelings during a night spent beside the slaughtered corpse of a comrade in a trench.

At the launch of Black Paths in London, Paul Gravett asked David B. the question that had been puzzling me, since I first heard of this new graphic novel: ‘What is the relationship between the violence depicted in Epileptic and the violence depicted in Black Paths?’ To which, David B. replied by pointing out that in Black Paths, he had illustrated ‘the epilepsies of the war’. He referenced here a longstanding representational trope in Western literature: epilepsy as a signifier of chaos or as a metaphor of social upheaval. I couldn’t help thinking of Elsa Morante’s History (1974), an unconventional historical novel about World War II in Italy, seen through the eyes of the humblest people, above all a primary school teacher, Ida, and her young son, Useppe, who both have epilepsy. The illness is ultimately a powerful metaphor for Morante’s distrustful view of the history of humanity, ‘a scandal which has gone on for 10000 years’ (as the cover subtitle to the first edition stated). A further proof of this is one of the novel’s working titles, Il grande male (the Italian for grand mal/tonic-clonic seizure), which more literally means “the great evil” and which might refer to the world war and/or to totalitarianism as well. Or, as literary critic Lucia Re wrote, ‘a metaphor of History itself as an endlessly destructive mechanism, whose seemingly gratuitous and arbitrary yet faultlessly consistent logic selects the most innocent victims as targets of its violence.’ (1993, 365)

David B. articulated one of the most compelling graphic accounts of illness-related stigma in Epileptic, and this creative experience resounds in crucial moments of Black Paths. Though mainly focused on the controversial aesthetic drives in totalitarian ideologies, Black Paths also conveys the profound sense of loneliness and incommunicability at the core of many mental illness experiences, which complicates their socio-cultural perception and any attempt at effectively eradicating the stigma often attached to them.

Dr Maria Vaccarella is a Research Fellow at the Centre for the Humanities and Health, King’s College London. Her main research field is narrative medicine and she has worked on medical-themed graphic novels, particularly on epilepsy and breast cancer. She is particularly interested in graphic depictions of illness embodiment and in how graphic illness narratives are being used in medical and patient education.

Comics Forum 2011 is supported by Thought Bubble, the University of Chichester, the Henry Moore Institute, Dr Mel Gibson, Routledge, Intellect and Molakoe Graphic Design.

 

The Joy and the Burden of the Comics Artist: The role of boredom in the production of comics by Greice Schneider

There is something very intriguing in the high incidence of comics about cartoonists whining about the struggle of their métier, especially in the realm of alternative comics, in which the combination of autobiography and a tendency towards a depressive mood has been setting the tone in the last decades. In fact, the idea that many ‘alternative comics’ feature stories in which ‘autobiography would be the mode’ while ‘neurosis and alienation the dominant tone’ (Leith) is so well spread that it has become almost a genre in itself. It is not a coincidence that these two elements appear together, though. There is a connection between the subject (the routine of making comics) and the mood it awakens (most of the time, self-deprecating, depressing) that is directly related to the tricky dynamics of boredom and interest in the creative process: making comics appears both as the escape from boredom and the source of it. Although the role played by boredom and melancholy has been addressed in many arts, there seems to be something special with comics, given the high number of artists that bring up this topic in their work, such as Lewis Trondheim, Chris Ware, Daniel Clowes or Ivan Brunetti.

Cartooning Will Destroy You

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A Dazzling Lack of Respectability: Comics and Academia in the UK: 1971 – 2011 by David Huxley

The title of this essay is a parody of the title of an article Paul Gravett wrote in 1988: ‘Euro- comics: A Dazzling Respectability’, which contrasted the mainland European attitude towards comics to that in Britain. This essay is essentially a personal memoir, but as I have been involved in British academia since 1969, first as what is now amusingly referred to as a ‘customer’, then as an academic librarian, and then as a lecturer, I have seen the almost imperceptible, and still continuing change in attitudes towards comics from colleges and universities for around forty years. I should also point out that the institutions that I’m familiar with are the old art colleges, which turned into polytechnics, which then turned into the ‘new universities’. Attitudes in many of the older universities, from colleagues I’ve spoken to, have moved much more slowly, if at all.

1971: Comics as academic essays

Having had a ‘proper’ grammar school education I had ‘grown out’ of comics by the time I was in my teens, but I became reintroduced to them when I went to art college to study fine art. Warhol and Lichtenstein had made comics a fertile subject for ‘pop art’, although as my tutors had declared that ‘representational art is dead’ anything I painted with a comic image in was totally disliked. When back home I looked at old copies of the Eagle and TV Express and the work of Denis McLoughlin and realised just how good the artwork was in those comics. At the same time the most interesting part of my course had become the ‘Complementary Studies’ element, which was taught by Ian Watson, who was soon to make a breakthrough as a science fiction author. The course was actually called ‘Speculative Fiction’, and he allowed two of us to submit our final year essays in the form of SF comics. Mine later appeared redrawn (much better) by Angus McKie in Comic Tales.

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Posted by on 2011/07/29 in Guest Writers

 

Sculpture and Comic Art #3: Comic Appropriation in Modern and Contemporary Art by Kirstie Gregory

Its ostensibly ‘innocent’ form allows for the dissemination and articulation of difficult ideas in an accessible manner, providing a platform for political and social commentary as well as a vehicle for escapism, introspection and deviance. The comic book’s appeal to contemporary artists is rooted in this visual language and its potential for pictorial storytelling [1]

The appropriation of comic figuration and manipulation of the same by modern and contemporary sculptors is extremely common. Mickey Mouse makes numerous appearances, Takashi Murakami surely wouldn’t exist as an artist (or would be an extremely different one) without the influence of Manga imagery, Pinocchio has been taken out of his Disney-style fairytale by both Maurizio Cattelan and Paul McCarthy, and use has been made of the small scale figurine made popular by the comic book industry by artists as diverse as Jake and Dinos Chapman and Thomas Schütte. One of the most interesting artists to use comic themes, and one whose work is most difficult to categorise, is LA based artist Mike Kelley. Kelley has made installation art work based on the fictional city of Kandor carried round in a bottle by Superman, as well as using his partially complete set of the adult comic Sex to Sexty in his Missing Time Color Exercises (1998) – part-Mondrian, part Ellsworth Kelly, part personal response/rebuke to art school colour exercises. Mickey Mouse is better known through the medium of film than the comic strip, but animation, the process of telling a sequential visual narrative through (originally) hand-inked ‘cells’, is arguably the conjoined twin of the printed comic strip and the concept of the cartoon character is synonymous in the modern Western mind with Mickey Mouse. Mickey Mouse Weekly was also the first British comic based on American characters (first published in 1936 it ran for over 10 years).[2] In the latter half of the twentieth century two artists on either side of the Atlantic used this iconic image in very different ways…

For me perhaps the most unexpected appearance of Mickey Mouse is in British sculptor Michael Sandle’s A Twentieth Century Memorial, (1971-78). Sandle is a sculptor apparently not concerned with fitting in with contemporary artistic trends – this disarming figurative sculpture is not something one can imagine anyone else making – its appearance has the jarring effect of combining familiar, easily recognisable forms to make up an alarming whole. The sculpture has a wooden, circular base, with a 570cm diameter. On this are placed cast bronze elements 140cm at their highest.[3] It is an imposing structure. Three large (human scale? unfortunately I have not seen this work first-hand) bronze mouse heads are placed around the wooden circle, one on a cushion, but the main structure comprises a large human skeleton, with a mouse’s head, ‘manning’ a machine gun.

Marco Livingstone describes the conception of the sculpture as follows:

A Twentieth Century Memorial was initially conceived as an indictment of the United States and of the war that it was than waging in Vietnam. Mickey Mouse was chosen as a symbol for America, not as a lovable cartoon character but in the slang sense of simple-minded and inconsequential. In the course of researching and making the sculpture, Sandle not only witnessed the departure of the Americans from Vietnam, but became aware of the historical background of the war and Britain’s role in it. It no longer seemed tenable to single out just the United States, so he changed the title as part of an upgrading of the sculpture as a monument to general stupidity and futility.[4]

Sandle went on to use the head of Mickey Mouse in further sculptures in particular reference to Joseph Goebbels as an exemplar not only for the horrors of war but also for his mastery of propaganda; Sandle saw the manipulated Mickey Mouse head as an accurate symbol for what was becoming a global industry of manipulation and military power.

Across the Atlantic Claes Oldenburg, a Swedish born sculptor who moved to the US at an early age, was developing a very different work with an interesting synchronicity. Oldenburg’s Mouse Museum was a long time in the planning, but the artist was given the opportunity to realise his idea at Documenta 5 in 1972.[5] Oldenburg’s interest in consumer collectibles had developed over a long period, coinciding with an interest in the display of both art objects and mass-produced ‘shop window’objects. Oldenburg was himself an avid collector and the objects which he placed inside the Mouse Museum were a mix of his own small-scale works, objects altered in some way by the artist, and items simply found or purchased -‘unaltered’ objects. Oldenburg was interested in objects both for their nostalgic and their formal qualities, of which the Mickey Mouse head itself is a perfect example. Oldenburg’s artistic collaborator and wife Coosje van Bruggen describes the design of the museum:

The design … is derived from a correspondence between a basic geometric form and a practical object whose form has been determined by its function. The resulting images are easily translated into architectural constructions … The form of the Mouse Museum is based on Oldenburg’s Geometric Mouse, a combination of the early film camera and a stereotypical cartoon mouse.[6]

At a similar time Oldenburg was working on The Ray Gun Wing building – a work with the same museological conceit as the Mouse Museum and a similar comic-book history within its most basic figuration. The Ray Gun was very much one of the chief weapons of choice for comic book heroes of the artist’s childhood; both the Mouse Museum and The Ray Gun Wing are heavily indebted to comic forms and the emotional content which becomes embedded within those forms.

An artist who has appropriated familiar comic characters very differently, over a lengthier time period, is LA based artist Paul McCarthy. Appropriated figures include numerous Disney images, the Olive Oyl character from the Popeye comic strip, the mascot/cover star of Mad magazine Alfred E Neuman, as well as recurrently, the caricatured image created by rubber masks of among others, George Bush and Osama Bin Laden. It is difficult to say how much it matters in McCarthy’s work exactly who the comic character is. Sometimes, as in the performance/video work Pinocchio Pipenose Householddilemma (1994) in which the father figure apparently turns on his son, it adds a level of meaning. In other instances, as in the Olive Oyl performances of the early 1980s, all this individual seems to add to the associations of the cartoon is that her name fits as a pleasing literal pun for the olive oil generously, nauseatingly and frequently used by McCarthy.

Ralph Rugoff explains this use of masks (which extends to more generalised caricature in McCarthy’s oeuvre) as follows:

McCarthy’s use of masks invoked a stereotyped identity, submerging his individuality in the anonymity of mass production and mass culture … it also endowed McCarthy’s appearance with an uncanny hybrid character, part human and part cartoon.[7]

In an early forerunner to Mike Kelley’s unmediated appropriation of the comic in Missing Time Color Piece, very early in his career McCarthy made work by simply scribbling his signature over Playboy cartoons. McCarthy’s subversive tendencies are very subtle here – perhaps by casually autographing the cartoons he is underlining the casual acceptance of moral slippage and misogyny in US society, perhaps he is poking fun at comic artists who judge their slight work so valuable a prominent signature is necessary. The political and sociological meanings behind these works run deep both in terms of the artist’s personal history and the multiple layers of meaning in the art. McCarthy himself is quite clear about his motivations, “I am interested in the appropriation of the aesthetic of Disneyland and purposefully abstracting and distorting the images. As early as the late 1970s, I was interested in Disney and fascism, children and conditioning, authority and patriarchy – a natural, unnatural mix.”[8]

The approach of Pierre Huyghe and Phillipe Parreno to the cartoon, or rather in this instance Anime figure, is very different from all of the above, in that they appear to be more interested in removing their character from original context than hanging onto associations. In their 1999 project, No Ghost Just a Shell, Huyghe and Parreno purchased the copyright to a figure from a Japanese design agency which specialised in developing figures for the manga industry. The figure bought, ‘Annlee’ was a very simply developed model, and therefore very cheap. The artists thought of Annlee as a sign, rather than a person, a sign whose history was prolonged by this purchase, as the cheap nature of the character meant it would have had a very limited life in the manga world (no special powers, no particular strengths built in by the design agency). The project title refers to Masamune Shirow’s manga classic, Ghost in the Shell, which explores the possibilities of infiltrating human minds and hijacking identity.[9]

A press release produced to accompany the final exhibition in the project describes the duo’s next step as follows:

The original computer file, the first version of ‘Annlee’, was digitally reduced by Pierre Huyghe and Philippe Parreno to the form of an almond-eyed, empty artificial being. This was made accessible from then onwards as part of an exhibition project that has extended in time and space.[10]

Following video installation exhibitions in Paris, Huyghe and Parreno commissioned other artists to make work which comprised paintings, posters, books, film works and sculptures. Issues of ownership, production, presentation, authorship, identity, and narrative were explored in the ensuing Annlee art works. The issue of copyright was a major concern for the artists, who following a final group exhibition of all the Annlee works in Zürich, organised for the sign’s copyright to be legally transferred back to it, preventing any future work using the individual/image.

These are just a handful of examples of comic appropriation. One could go back further in history, or widen the group of artists extensively to encompass many both better and lesser known than the few touched on above, and just as examples are profuse so too are motivations and meanings.

Kirstie Gregory is the co-convenor of Sculpture and Comic Art, taking place at Leeds Art Gallery on the 16th of November as part of Comics Forum 2011.

[1] – Emma Mahoney, “An Introduction to Cult Fiction”, Cult Fiction, exhibition catalogue, Hayward publishing, 2007, p.11.

[2] – Roger Sabin, Comics, Comix & Graphic Novels: A History of Comic Art, Phaidon Press Limited, 1996, p.33.

[3] – Michael Sandle, Whitechapel Art Gallery exhibition catalogue, 1988, p.92.

[4] – Marco Livingstone, “History in the Present Tense”, Michael Sandle, Whitechapel Art Gallery exhibition catalogue, 1988, p. 9.

[5] – Coosje van Bruggen, Claes Oldenburg: Mouse Museum/Ray Gun Wing, Museum Ludwig, Cologne, 1979, p.69.

[6] – Ibid, p. 3.

[7] – In Iwona Blazwick, Head Shop, Shop Head: Works 1966-2006, Steidl, 2008, p.26.

[8] – Chrissie Iles, Central Symmetrical Rotation Movement, exhibition catalogue, Whitney Museum of American Art, 2008, p.62.

[9] – Tate website – http://www.tate.org.uk/servlet/CollectionDisplays?venueid=2&roomid=5676, accessed 21 July 2011

[10] – Text taken from the kunsthalle zurich press release on http://www.mmparis.com/noghost.html accessed 21 July 2011

Comics Forum 2011 is supported by Thought Bubble, the University of Chichester, the Henry Moore Institute, Dr Mel Gibson, Routledge, Intellect and Molakoe Graphic Design.

 

Learning from Film Studies: Analogies and Challenges by Randy Duncan and Matthew J. Smith

The most recent issue of Cinema Journal (50:3) features a special section edited by Bart Beaty and devoted to “Comics Studies: Fifty Years after Film Studies.” Therein Beaty notes “the current state of the scholarly study of comics is strikingly akin to that of film in the 1960s” (106). That article punctuated ruminations that the two of us have had since we began collaborating with one another, first in authoring a textbook for the comics studies classroom and now in producing an anthology presenting a host of critical methods utilized in the field.

As the Cinema Journal contributors point out, we in American Comics Studies seem to be making up for lost time. Of course, comics studies have marched on apace elsewhere, particularly in Europe. High profile events like the Angoulême International Comics Festival and a healthy slate of regular publications contribute to a profile of legitimacy that those of us practicing American comics scholarship long for. Meanwhile, our colleagues in Film Studies have enjoyed a largely recombinant international relationship, with American and European scholars regularly and vigorously exchanging ideas with one another, offering a model of dialogue for America’s comics studies to emulate. And yet a major stumbling block to our own development is, alas, a lack of multilingual scholars on this side of the pond, which leaves us largely ignorant of the fields progress abroad and “reinventing” concepts that have already been expressed in French or German. The situation is improving. Recent translations by Bart Beaty and Nick Nguyen have already enlivened the scholarly dialogue at American comics conferences with the ideas of Thierry Groensteen and Jean-Paul Gabilliet.

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Posted by on 2011/07/15 in Guest Writers

 

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