RSS

Author Archives: Comics Forum

The Joy and the Burden of the Comics Artist: The role of boredom in the production of comics by Greice Schneider

There is something very intriguing in the high incidence of comics about cartoonists whining about the struggle of their métier, especially in the realm of alternative comics, in which the combination of autobiography and a tendency towards a depressive mood has been setting the tone in the last decades. In fact, the idea that many ‘alternative comics’ feature stories in which ‘autobiography would be the mode’ while ‘neurosis and alienation the dominant tone’ (Leith) is so well spread that it has become almost a genre in itself. It is not a coincidence that these two elements appear together, though. There is a connection between the subject (the routine of making comics) and the mood it awakens (most of the time, self-deprecating, depressing) that is directly related to the tricky dynamics of boredom and interest in the creative process: making comics appears both as the escape from boredom and the source of it. Although the role played by boredom and melancholy has been addressed in many arts, there seems to be something special with comics, given the high number of artists that bring up this topic in their work, such as Lewis Trondheim, Chris Ware, Daniel Clowes or Ivan Brunetti.

Cartooning Will Destroy You

Read the rest of this entry »

 

Tags: , , , , , , ,

A Dazzling Lack of Respectability: Comics and Academia in the UK: 1971 – 2011 by David Huxley

The title of this essay is a parody of the title of an article Paul Gravett wrote in 1988: ‘Euro- comics: A Dazzling Respectability’, which contrasted the mainland European attitude towards comics to that in Britain. This essay is essentially a personal memoir, but as I have been involved in British academia since 1969, first as what is now amusingly referred to as a ‘customer’, then as an academic librarian, and then as a lecturer, I have seen the almost imperceptible, and still continuing change in attitudes towards comics from colleges and universities for around forty years. I should also point out that the institutions that I’m familiar with are the old art colleges, which turned into polytechnics, which then turned into the ‘new universities’. Attitudes in many of the older universities, from colleagues I’ve spoken to, have moved much more slowly, if at all.

1971: Comics as academic essays

Having had a ‘proper’ grammar school education I had ‘grown out’ of comics by the time I was in my teens, but I became reintroduced to them when I went to art college to study fine art. Warhol and Lichtenstein had made comics a fertile subject for ‘pop art’, although as my tutors had declared that ‘representational art is dead’ anything I painted with a comic image in was totally disliked. When back home I looked at old copies of the Eagle and TV Express and the work of Denis McLoughlin and realised just how good the artwork was in those comics. At the same time the most interesting part of my course had become the ‘Complementary Studies’ element, which was taught by Ian Watson, who was soon to make a breakthrough as a science fiction author. The course was actually called ‘Speculative Fiction’, and he allowed two of us to submit our final year essays in the form of SF comics. Mine later appeared redrawn (much better) by Angus McKie in Comic Tales.

Read the rest of this entry »

 
2 Comments

Posted by on 2011/07/29 in Guest Writers

 

Sculpture and Comic Art #3: Comic Appropriation in Modern and Contemporary Art by Kirstie Gregory

Its ostensibly ‘innocent’ form allows for the dissemination and articulation of difficult ideas in an accessible manner, providing a platform for political and social commentary as well as a vehicle for escapism, introspection and deviance. The comic book’s appeal to contemporary artists is rooted in this visual language and its potential for pictorial storytelling [1]

The appropriation of comic figuration and manipulation of the same by modern and contemporary sculptors is extremely common. Mickey Mouse makes numerous appearances, Takashi Murakami surely wouldn’t exist as an artist (or would be an extremely different one) without the influence of Manga imagery, Pinocchio has been taken out of his Disney-style fairytale by both Maurizio Cattelan and Paul McCarthy, and use has been made of the small scale figurine made popular by the comic book industry by artists as diverse as Jake and Dinos Chapman and Thomas Schütte. One of the most interesting artists to use comic themes, and one whose work is most difficult to categorise, is LA based artist Mike Kelley. Kelley has made installation art work based on the fictional city of Kandor carried round in a bottle by Superman, as well as using his partially complete set of the adult comic Sex to Sexty in his Missing Time Color Exercises (1998) – part-Mondrian, part Ellsworth Kelly, part personal response/rebuke to art school colour exercises. Mickey Mouse is better known through the medium of film than the comic strip, but animation, the process of telling a sequential visual narrative through (originally) hand-inked ‘cells’, is arguably the conjoined twin of the printed comic strip and the concept of the cartoon character is synonymous in the modern Western mind with Mickey Mouse. Mickey Mouse Weekly was also the first British comic based on American characters (first published in 1936 it ran for over 10 years).[2] In the latter half of the twentieth century two artists on either side of the Atlantic used this iconic image in very different ways…

For me perhaps the most unexpected appearance of Mickey Mouse is in British sculptor Michael Sandle’s A Twentieth Century Memorial, (1971-78). Sandle is a sculptor apparently not concerned with fitting in with contemporary artistic trends – this disarming figurative sculpture is not something one can imagine anyone else making – its appearance has the jarring effect of combining familiar, easily recognisable forms to make up an alarming whole. The sculpture has a wooden, circular base, with a 570cm diameter. On this are placed cast bronze elements 140cm at their highest.[3] It is an imposing structure. Three large (human scale? unfortunately I have not seen this work first-hand) bronze mouse heads are placed around the wooden circle, one on a cushion, but the main structure comprises a large human skeleton, with a mouse’s head, ‘manning’ a machine gun.

Marco Livingstone describes the conception of the sculpture as follows:

A Twentieth Century Memorial was initially conceived as an indictment of the United States and of the war that it was than waging in Vietnam. Mickey Mouse was chosen as a symbol for America, not as a lovable cartoon character but in the slang sense of simple-minded and inconsequential. In the course of researching and making the sculpture, Sandle not only witnessed the departure of the Americans from Vietnam, but became aware of the historical background of the war and Britain’s role in it. It no longer seemed tenable to single out just the United States, so he changed the title as part of an upgrading of the sculpture as a monument to general stupidity and futility.[4]

Sandle went on to use the head of Mickey Mouse in further sculptures in particular reference to Joseph Goebbels as an exemplar not only for the horrors of war but also for his mastery of propaganda; Sandle saw the manipulated Mickey Mouse head as an accurate symbol for what was becoming a global industry of manipulation and military power.

Across the Atlantic Claes Oldenburg, a Swedish born sculptor who moved to the US at an early age, was developing a very different work with an interesting synchronicity. Oldenburg’s Mouse Museum was a long time in the planning, but the artist was given the opportunity to realise his idea at Documenta 5 in 1972.[5] Oldenburg’s interest in consumer collectibles had developed over a long period, coinciding with an interest in the display of both art objects and mass-produced ‘shop window’objects. Oldenburg was himself an avid collector and the objects which he placed inside the Mouse Museum were a mix of his own small-scale works, objects altered in some way by the artist, and items simply found or purchased -‘unaltered’ objects. Oldenburg was interested in objects both for their nostalgic and their formal qualities, of which the Mickey Mouse head itself is a perfect example. Oldenburg’s artistic collaborator and wife Coosje van Bruggen describes the design of the museum:

The design … is derived from a correspondence between a basic geometric form and a practical object whose form has been determined by its function. The resulting images are easily translated into architectural constructions … The form of the Mouse Museum is based on Oldenburg’s Geometric Mouse, a combination of the early film camera and a stereotypical cartoon mouse.[6]

At a similar time Oldenburg was working on The Ray Gun Wing building – a work with the same museological conceit as the Mouse Museum and a similar comic-book history within its most basic figuration. The Ray Gun was very much one of the chief weapons of choice for comic book heroes of the artist’s childhood; both the Mouse Museum and The Ray Gun Wing are heavily indebted to comic forms and the emotional content which becomes embedded within those forms.

An artist who has appropriated familiar comic characters very differently, over a lengthier time period, is LA based artist Paul McCarthy. Appropriated figures include numerous Disney images, the Olive Oyl character from the Popeye comic strip, the mascot/cover star of Mad magazine Alfred E Neuman, as well as recurrently, the caricatured image created by rubber masks of among others, George Bush and Osama Bin Laden. It is difficult to say how much it matters in McCarthy’s work exactly who the comic character is. Sometimes, as in the performance/video work Pinocchio Pipenose Householddilemma (1994) in which the father figure apparently turns on his son, it adds a level of meaning. In other instances, as in the Olive Oyl performances of the early 1980s, all this individual seems to add to the associations of the cartoon is that her name fits as a pleasing literal pun for the olive oil generously, nauseatingly and frequently used by McCarthy.

Ralph Rugoff explains this use of masks (which extends to more generalised caricature in McCarthy’s oeuvre) as follows:

McCarthy’s use of masks invoked a stereotyped identity, submerging his individuality in the anonymity of mass production and mass culture … it also endowed McCarthy’s appearance with an uncanny hybrid character, part human and part cartoon.[7]

In an early forerunner to Mike Kelley’s unmediated appropriation of the comic in Missing Time Color Piece, very early in his career McCarthy made work by simply scribbling his signature over Playboy cartoons. McCarthy’s subversive tendencies are very subtle here – perhaps by casually autographing the cartoons he is underlining the casual acceptance of moral slippage and misogyny in US society, perhaps he is poking fun at comic artists who judge their slight work so valuable a prominent signature is necessary. The political and sociological meanings behind these works run deep both in terms of the artist’s personal history and the multiple layers of meaning in the art. McCarthy himself is quite clear about his motivations, “I am interested in the appropriation of the aesthetic of Disneyland and purposefully abstracting and distorting the images. As early as the late 1970s, I was interested in Disney and fascism, children and conditioning, authority and patriarchy – a natural, unnatural mix.”[8]

The approach of Pierre Huyghe and Phillipe Parreno to the cartoon, or rather in this instance Anime figure, is very different from all of the above, in that they appear to be more interested in removing their character from original context than hanging onto associations. In their 1999 project, No Ghost Just a Shell, Huyghe and Parreno purchased the copyright to a figure from a Japanese design agency which specialised in developing figures for the manga industry. The figure bought, ‘Annlee’ was a very simply developed model, and therefore very cheap. The artists thought of Annlee as a sign, rather than a person, a sign whose history was prolonged by this purchase, as the cheap nature of the character meant it would have had a very limited life in the manga world (no special powers, no particular strengths built in by the design agency). The project title refers to Masamune Shirow’s manga classic, Ghost in the Shell, which explores the possibilities of infiltrating human minds and hijacking identity.[9]

A press release produced to accompany the final exhibition in the project describes the duo’s next step as follows:

The original computer file, the first version of ‘Annlee’, was digitally reduced by Pierre Huyghe and Philippe Parreno to the form of an almond-eyed, empty artificial being. This was made accessible from then onwards as part of an exhibition project that has extended in time and space.[10]

Following video installation exhibitions in Paris, Huyghe and Parreno commissioned other artists to make work which comprised paintings, posters, books, film works and sculptures. Issues of ownership, production, presentation, authorship, identity, and narrative were explored in the ensuing Annlee art works. The issue of copyright was a major concern for the artists, who following a final group exhibition of all the Annlee works in Zürich, organised for the sign’s copyright to be legally transferred back to it, preventing any future work using the individual/image.

These are just a handful of examples of comic appropriation. One could go back further in history, or widen the group of artists extensively to encompass many both better and lesser known than the few touched on above, and just as examples are profuse so too are motivations and meanings.

Kirstie Gregory is the co-convenor of Sculpture and Comic Art, taking place at Leeds Art Gallery on the 16th of November as part of Comics Forum 2011.

[1] – Emma Mahoney, “An Introduction to Cult Fiction”, Cult Fiction, exhibition catalogue, Hayward publishing, 2007, p.11.

[2] – Roger Sabin, Comics, Comix & Graphic Novels: A History of Comic Art, Phaidon Press Limited, 1996, p.33.

[3] – Michael Sandle, Whitechapel Art Gallery exhibition catalogue, 1988, p.92.

[4] – Marco Livingstone, “History in the Present Tense”, Michael Sandle, Whitechapel Art Gallery exhibition catalogue, 1988, p. 9.

[5] – Coosje van Bruggen, Claes Oldenburg: Mouse Museum/Ray Gun Wing, Museum Ludwig, Cologne, 1979, p.69.

[6] – Ibid, p. 3.

[7] – In Iwona Blazwick, Head Shop, Shop Head: Works 1966-2006, Steidl, 2008, p.26.

[8] – Chrissie Iles, Central Symmetrical Rotation Movement, exhibition catalogue, Whitney Museum of American Art, 2008, p.62.

[9] – Tate website – http://www.tate.org.uk/servlet/CollectionDisplays?venueid=2&roomid=5676, accessed 21 July 2011

[10] – Text taken from the kunsthalle zurich press release on http://www.mmparis.com/noghost.html accessed 21 July 2011

Comics Forum 2011 is supported by Thought Bubble, the University of Chichester, the Henry Moore Institute, Dr Mel Gibson, Routledge, Intellect and Molakoe Graphic Design.

 

Learning from Film Studies: Analogies and Challenges by Randy Duncan and Matthew J. Smith

The most recent issue of Cinema Journal (50:3) features a special section edited by Bart Beaty and devoted to “Comics Studies: Fifty Years after Film Studies.” Therein Beaty notes “the current state of the scholarly study of comics is strikingly akin to that of film in the 1960s” (106). That article punctuated ruminations that the two of us have had since we began collaborating with one another, first in authoring a textbook for the comics studies classroom and now in producing an anthology presenting a host of critical methods utilized in the field.

As the Cinema Journal contributors point out, we in American Comics Studies seem to be making up for lost time. Of course, comics studies have marched on apace elsewhere, particularly in Europe. High profile events like the Angoulême International Comics Festival and a healthy slate of regular publications contribute to a profile of legitimacy that those of us practicing American comics scholarship long for. Meanwhile, our colleagues in Film Studies have enjoyed a largely recombinant international relationship, with American and European scholars regularly and vigorously exchanging ideas with one another, offering a model of dialogue for America’s comics studies to emulate. And yet a major stumbling block to our own development is, alas, a lack of multilingual scholars on this side of the pond, which leaves us largely ignorant of the fields progress abroad and “reinventing” concepts that have already been expressed in French or German. The situation is improving. Recent translations by Bart Beaty and Nick Nguyen have already enlivened the scholarly dialogue at American comics conferences with the ideas of Thierry Groensteen and Jean-Paul Gabilliet.

Read the rest of this entry »

 
1 Comment

Posted by on 2011/07/15 in Guest Writers

 

Tags: , ,

Graphic Medicine #2 by MK Czerwiec (Comic Nurse)

The 17 November Graphic Medicine forum at Thought Bubble follows on the heels of the second international conference on Graphic Medicine in June in Chicago.

What we learned at our conference in Chicago is that there is a surprising amount of fascinating work being done, around the world, involving the use of comics in medicine.

Graphic Medicine.org creator Ian Williams (aka Thom Ferrier) covered a portion of what was presented in his excellent post about the Chicago 2011 Comics & Medicine conference on the BMJ blog site. No one person could attend all the sessions at the conference, an unfortunate necessity of a great conference on a great topic.

This meant every attendee had a unique experience of the conference but had to miss much more than they might have liked.

Fortunately, we have some good quality audio recordings from the conference. I’ve enjoyed the opportunity to relive some of the lectures through them.

I’d like to focus on Stitches creator David Small’s keynote address at the Chicago conference, which I found so thought provoking and creatively inspiring I decided to transcribe it.

I first read David Small’s masterful graphic memoir, Stitches (2009, W.W. Norton) when a friend who knew David’s work, and also knew I was teaching medically-themed graphic narrative, sent me a copy. Stitches is David’s first graphic memoir, and follows his fifty-book long career as an illustrator. David has won the top awards of children’s book illustration, including the Caldecott Award and the Caldecott Medal. He has also been awarded The Christopher Medal. His illustrations have appeared in The New Yorker and The New York Times.

Jules Feiffer said of Stitches, “Like the boy in this autobiographical novel, my first reading of Stitches left me speechless and in awe. David Small presents us with a profound and moving gift of graphic literature that has the look of a movie and reads like a poem.”

David opened his keynote talk by showing us this brief film on YouTube as an introduction.

This video gives you a bit of an introduction to the plot of the book, which basically is that David was given cancer as a child by his father, a radiologist, who, following the protocol of the day, repeatedly irradiated young David for chronic sinus infections.

The book also brilliantly displays the dysfunction of David’s childhood home, in which he had no voice – figuratively, and, as a result of the surgery for his neck cancer, eventually also literally. David retreated to his drawing, which, in combination with adolescent and adult psychotherapy, saved his life.

David said shortly after the video presentation that, “I didn’t really understand why I was invited to this conference. I know you’re all doctors, or have something to do with medicine, some interest, but the whole idea of comics in medicine seemed a little far out. Until we got here last night. It all became immediately clear looking at the art, the range of subjects, the range of approaches to illness and doctoring by both victims of things, patients, and practitioners.”

The art exhibit David refers to here contains enlarged pieces of artwork taken from seventeen texts discussed at the conference. Statements from the creators of each graphic narrative hung with their piece. As David points out, enlarging the comics to 18×24 and putting the content under spotlights in this way had an even more powerful impact than, I think, even the conference organizers anticipated.

David then went on to make three specific points that arose from making his book that should be of special attention to people in the medical profession. “First of all,” he said, “I think it bears examination, the whole idea of doctors who treat their own families.”

“Second category: the omnipotence factor in doctoring.” David cites two examples in Stitches where the arrogance of the doctors around him, first and foremost being his own father, clearly caused him great harm.

David’s third point was about his psychoanalyst, who appears in Stitches as a white rabbit. David credits his analyst with turning around the life of a very angry, very sad young man. David believes that his psychoanalysis was successful for two reasons, because the therapist was willing to cross professional boundaries — to do such things as take young David shopping because, “my parents had never taught me how to buy anything” and second because David’s therapist had loved him. Being loved by his therapist taught David how to love himself – and this enabled David to complete this very challenging memoir years later.

As far as the creative process that brought Stitches to life on the page, David said, “I’ll tell you how I went about it. I didn’t go about it.” He went on to describe his desire to write a memoir, and the process of writing one story from his childhood, what he thought was the only thing he remembered. It was a text version of the sequence pictured in the art exhibit, in which six-year-old David is wandering in a forbidden area of a hospital after hours and stumbles upon a fetus in a jar. He imagines that the tiny fetus crawls out of the jar and begins chasing him. He gave this story, as prose, to his editor. She was thrilled, and for ten years afterwards, asked how his memoir was coming. He would say it was coming well, but in reality was not working on it at all. “I knew I couldn’t face it. I knew I couldn’t face it as a prose piece. Drawing, for me, is like falling off a log. Writing, for me, is very hard. I start a paragraph, and all of a sudden I become Flaubert, going over every word, changing. Words, no. Pictures, always.” But David didn’t see how his memoirs could work in pictures.

But then he took a trip to Paris, and visited a friend whose son Pierre was working on his first graphic novel. “I had seen a few graphic novels, but I didn’t have any ideas that had Batman in them, so I’d dismissed them. Plus they looked like a whole hell of a lot of pictures to draw. I remember looking over Pierre’s shoulder, thinking, ‘Yup, that’s a whole hell of a lot of little pictures, and I’m never going to do that.’” Then Pierre gave him a few graphic novels that he thought would have more resonance for David. He was given Léon La Came by Sylvain Chomet and Nicholas DeCrècy, Mitchum by Blutch, Notes for a War Story by Gipi, and Blue Pills by Frederik Peeters. “Pierre knew I was an appreciator of fine art and fine storytelling, and he really handed me the right books.”

David then described the routine that eventually led to Stitches. He would work in his studio all day on his children’s illustration projects. Then he would come home, “make myself a martini, and start working on my memories in panels. It turned out to be a lot of fun, because I got to be the film maker that I’ve never had the chance to be.”

As he was bringing back to life his unpleasant childhood through his drawings, the project became more difficult. “It became chaos. Because life is chaos, memories are chaos.” He went on to say, “You eventually have to turn your life into a story arc, and realize you’re making a piece of fiction out of something when your whole intention was to tell the truth and nothing but the truth. That was my intention. I finally came to a point where I understood that what I really needed to get to was verisimilitude and not absolute truth. Because absolute truth would be fifteen hundred pages and extremely boring.”

Fortunately, David produced the exceptionally un-boring Stitches. It is an astonishing work and a great contribution to Graphic Medicine.

MK Czerwiec (sir-wick) worked as an AIDS nurse from 1994-2000. When antiretrovirals enabled her Chicago AIDS ward to be closed, she started making comics under the pseudonym Comic Nurse. Czerwiec then earned an MA in Medical Humanities and Bioethics. She teaches “Drawing Medicine” at Northwestern Medical School and is working on an illustrated oral history of the AIDS crisis, “Taking Turns: A Medical Tragicomic.”