RSS

Category Archives: Comics Forum Archives

The Joy and the Burden of the Comics Artist: The role of boredom in the production of comics by Greice Schneider

There is something very intriguing in the high incidence of comics about cartoonists whining about the struggle of their métier, especially in the realm of alternative comics, in which the combination of autobiography and a tendency towards a depressive mood has been setting the tone in the last decades. In fact, the idea that many ‘alternative comics’ feature stories in which ‘autobiography would be the mode’ while ‘neurosis and alienation the dominant tone’ (Leith) is so well spread that it has become almost a genre in itself. It is not a coincidence that these two elements appear together, though. There is a connection between the subject (the routine of making comics) and the mood it awakens (most of the time, self-deprecating, depressing) that is directly related to the tricky dynamics of boredom and interest in the creative process: making comics appears both as the escape from boredom and the source of it. Although the role played by boredom and melancholy has been addressed in many arts, there seems to be something special with comics, given the high number of artists that bring up this topic in their work, such as Lewis Trondheim, Chris Ware, Daniel Clowes or Ivan Brunetti.

Cartooning Will Destroy You

Read the rest of this entry »

 

Tags: , , , , , , ,

Sculpture and Comic Art #3: Comic Appropriation in Modern and Contemporary Art by Kirstie Gregory

Its ostensibly ‘innocent’ form allows for the dissemination and articulation of difficult ideas in an accessible manner, providing a platform for political and social commentary as well as a vehicle for escapism, introspection and deviance. The comic book’s appeal to contemporary artists is rooted in this visual language and its potential for pictorial storytelling [1]

The appropriation of comic figuration and manipulation of the same by modern and contemporary sculptors is extremely common. Mickey Mouse makes numerous appearances, Takashi Murakami surely wouldn’t exist as an artist (or would be an extremely different one) without the influence of Manga imagery, Pinocchio has been taken out of his Disney-style fairytale by both Maurizio Cattelan and Paul McCarthy, and use has been made of the small scale figurine made popular by the comic book industry by artists as diverse as Jake and Dinos Chapman and Thomas Schütte. One of the most interesting artists to use comic themes, and one whose work is most difficult to categorise, is LA based artist Mike Kelley. Kelley has made installation art work based on the fictional city of Kandor carried round in a bottle by Superman, as well as using his partially complete set of the adult comic Sex to Sexty in his Missing Time Color Exercises (1998) – part-Mondrian, part Ellsworth Kelly, part personal response/rebuke to art school colour exercises. Mickey Mouse is better known through the medium of film than the comic strip, but animation, the process of telling a sequential visual narrative through (originally) hand-inked ‘cells’, is arguably the conjoined twin of the printed comic strip and the concept of the cartoon character is synonymous in the modern Western mind with Mickey Mouse. Mickey Mouse Weekly was also the first British comic based on American characters (first published in 1936 it ran for over 10 years).[2] In the latter half of the twentieth century two artists on either side of the Atlantic used this iconic image in very different ways…

For me perhaps the most unexpected appearance of Mickey Mouse is in British sculptor Michael Sandle’s A Twentieth Century Memorial, (1971-78). Sandle is a sculptor apparently not concerned with fitting in with contemporary artistic trends – this disarming figurative sculpture is not something one can imagine anyone else making – its appearance has the jarring effect of combining familiar, easily recognisable forms to make up an alarming whole. The sculpture has a wooden, circular base, with a 570cm diameter. On this are placed cast bronze elements 140cm at their highest.[3] It is an imposing structure. Three large (human scale? unfortunately I have not seen this work first-hand) bronze mouse heads are placed around the wooden circle, one on a cushion, but the main structure comprises a large human skeleton, with a mouse’s head, ‘manning’ a machine gun.

Marco Livingstone describes the conception of the sculpture as follows:

A Twentieth Century Memorial was initially conceived as an indictment of the United States and of the war that it was than waging in Vietnam. Mickey Mouse was chosen as a symbol for America, not as a lovable cartoon character but in the slang sense of simple-minded and inconsequential. In the course of researching and making the sculpture, Sandle not only witnessed the departure of the Americans from Vietnam, but became aware of the historical background of the war and Britain’s role in it. It no longer seemed tenable to single out just the United States, so he changed the title as part of an upgrading of the sculpture as a monument to general stupidity and futility.[4]

Sandle went on to use the head of Mickey Mouse in further sculptures in particular reference to Joseph Goebbels as an exemplar not only for the horrors of war but also for his mastery of propaganda; Sandle saw the manipulated Mickey Mouse head as an accurate symbol for what was becoming a global industry of manipulation and military power.

Across the Atlantic Claes Oldenburg, a Swedish born sculptor who moved to the US at an early age, was developing a very different work with an interesting synchronicity. Oldenburg’s Mouse Museum was a long time in the planning, but the artist was given the opportunity to realise his idea at Documenta 5 in 1972.[5] Oldenburg’s interest in consumer collectibles had developed over a long period, coinciding with an interest in the display of both art objects and mass-produced ‘shop window’objects. Oldenburg was himself an avid collector and the objects which he placed inside the Mouse Museum were a mix of his own small-scale works, objects altered in some way by the artist, and items simply found or purchased -‘unaltered’ objects. Oldenburg was interested in objects both for their nostalgic and their formal qualities, of which the Mickey Mouse head itself is a perfect example. Oldenburg’s artistic collaborator and wife Coosje van Bruggen describes the design of the museum:

The design … is derived from a correspondence between a basic geometric form and a practical object whose form has been determined by its function. The resulting images are easily translated into architectural constructions … The form of the Mouse Museum is based on Oldenburg’s Geometric Mouse, a combination of the early film camera and a stereotypical cartoon mouse.[6]

At a similar time Oldenburg was working on The Ray Gun Wing building – a work with the same museological conceit as the Mouse Museum and a similar comic-book history within its most basic figuration. The Ray Gun was very much one of the chief weapons of choice for comic book heroes of the artist’s childhood; both the Mouse Museum and The Ray Gun Wing are heavily indebted to comic forms and the emotional content which becomes embedded within those forms.

An artist who has appropriated familiar comic characters very differently, over a lengthier time period, is LA based artist Paul McCarthy. Appropriated figures include numerous Disney images, the Olive Oyl character from the Popeye comic strip, the mascot/cover star of Mad magazine Alfred E Neuman, as well as recurrently, the caricatured image created by rubber masks of among others, George Bush and Osama Bin Laden. It is difficult to say how much it matters in McCarthy’s work exactly who the comic character is. Sometimes, as in the performance/video work Pinocchio Pipenose Householddilemma (1994) in which the father figure apparently turns on his son, it adds a level of meaning. In other instances, as in the Olive Oyl performances of the early 1980s, all this individual seems to add to the associations of the cartoon is that her name fits as a pleasing literal pun for the olive oil generously, nauseatingly and frequently used by McCarthy.

Ralph Rugoff explains this use of masks (which extends to more generalised caricature in McCarthy’s oeuvre) as follows:

McCarthy’s use of masks invoked a stereotyped identity, submerging his individuality in the anonymity of mass production and mass culture … it also endowed McCarthy’s appearance with an uncanny hybrid character, part human and part cartoon.[7]

In an early forerunner to Mike Kelley’s unmediated appropriation of the comic in Missing Time Color Piece, very early in his career McCarthy made work by simply scribbling his signature over Playboy cartoons. McCarthy’s subversive tendencies are very subtle here – perhaps by casually autographing the cartoons he is underlining the casual acceptance of moral slippage and misogyny in US society, perhaps he is poking fun at comic artists who judge their slight work so valuable a prominent signature is necessary. The political and sociological meanings behind these works run deep both in terms of the artist’s personal history and the multiple layers of meaning in the art. McCarthy himself is quite clear about his motivations, “I am interested in the appropriation of the aesthetic of Disneyland and purposefully abstracting and distorting the images. As early as the late 1970s, I was interested in Disney and fascism, children and conditioning, authority and patriarchy – a natural, unnatural mix.”[8]

The approach of Pierre Huyghe and Phillipe Parreno to the cartoon, or rather in this instance Anime figure, is very different from all of the above, in that they appear to be more interested in removing their character from original context than hanging onto associations. In their 1999 project, No Ghost Just a Shell, Huyghe and Parreno purchased the copyright to a figure from a Japanese design agency which specialised in developing figures for the manga industry. The figure bought, ‘Annlee’ was a very simply developed model, and therefore very cheap. The artists thought of Annlee as a sign, rather than a person, a sign whose history was prolonged by this purchase, as the cheap nature of the character meant it would have had a very limited life in the manga world (no special powers, no particular strengths built in by the design agency). The project title refers to Masamune Shirow’s manga classic, Ghost in the Shell, which explores the possibilities of infiltrating human minds and hijacking identity.[9]

A press release produced to accompany the final exhibition in the project describes the duo’s next step as follows:

The original computer file, the first version of ‘Annlee’, was digitally reduced by Pierre Huyghe and Philippe Parreno to the form of an almond-eyed, empty artificial being. This was made accessible from then onwards as part of an exhibition project that has extended in time and space.[10]

Following video installation exhibitions in Paris, Huyghe and Parreno commissioned other artists to make work which comprised paintings, posters, books, film works and sculptures. Issues of ownership, production, presentation, authorship, identity, and narrative were explored in the ensuing Annlee art works. The issue of copyright was a major concern for the artists, who following a final group exhibition of all the Annlee works in Zürich, organised for the sign’s copyright to be legally transferred back to it, preventing any future work using the individual/image.

These are just a handful of examples of comic appropriation. One could go back further in history, or widen the group of artists extensively to encompass many both better and lesser known than the few touched on above, and just as examples are profuse so too are motivations and meanings.

Kirstie Gregory is the co-convenor of Sculpture and Comic Art, taking place at Leeds Art Gallery on the 16th of November as part of Comics Forum 2011.

[1] – Emma Mahoney, “An Introduction to Cult Fiction”, Cult Fiction, exhibition catalogue, Hayward publishing, 2007, p.11.

[2] – Roger Sabin, Comics, Comix & Graphic Novels: A History of Comic Art, Phaidon Press Limited, 1996, p.33.

[3] – Michael Sandle, Whitechapel Art Gallery exhibition catalogue, 1988, p.92.

[4] – Marco Livingstone, “History in the Present Tense”, Michael Sandle, Whitechapel Art Gallery exhibition catalogue, 1988, p. 9.

[5] – Coosje van Bruggen, Claes Oldenburg: Mouse Museum/Ray Gun Wing, Museum Ludwig, Cologne, 1979, p.69.

[6] – Ibid, p. 3.

[7] – In Iwona Blazwick, Head Shop, Shop Head: Works 1966-2006, Steidl, 2008, p.26.

[8] – Chrissie Iles, Central Symmetrical Rotation Movement, exhibition catalogue, Whitney Museum of American Art, 2008, p.62.

[9] – Tate website – http://www.tate.org.uk/servlet/CollectionDisplays?venueid=2&roomid=5676, accessed 21 July 2011

[10] – Text taken from the kunsthalle zurich press release on http://www.mmparis.com/noghost.html accessed 21 July 2011

Comics Forum 2011 is supported by Thought Bubble, the University of Chichester, the Henry Moore Institute, Dr Mel Gibson, Routledge, Intellect and Molakoe Graphic Design.

 

Graphic Medicine #2 by MK Czerwiec (Comic Nurse)

The 17 November Graphic Medicine forum at Thought Bubble follows on the heels of the second international conference on Graphic Medicine in June in Chicago.

What we learned at our conference in Chicago is that there is a surprising amount of fascinating work being done, around the world, involving the use of comics in medicine.

Graphic Medicine.org creator Ian Williams (aka Thom Ferrier) covered a portion of what was presented in his excellent post about the Chicago 2011 Comics & Medicine conference on the BMJ blog site. No one person could attend all the sessions at the conference, an unfortunate necessity of a great conference on a great topic.

This meant every attendee had a unique experience of the conference but had to miss much more than they might have liked.

Fortunately, we have some good quality audio recordings from the conference. I’ve enjoyed the opportunity to relive some of the lectures through them.

I’d like to focus on Stitches creator David Small’s keynote address at the Chicago conference, which I found so thought provoking and creatively inspiring I decided to transcribe it.

I first read David Small’s masterful graphic memoir, Stitches (2009, W.W. Norton) when a friend who knew David’s work, and also knew I was teaching medically-themed graphic narrative, sent me a copy. Stitches is David’s first graphic memoir, and follows his fifty-book long career as an illustrator. David has won the top awards of children’s book illustration, including the Caldecott Award and the Caldecott Medal. He has also been awarded The Christopher Medal. His illustrations have appeared in The New Yorker and The New York Times.

Jules Feiffer said of Stitches, “Like the boy in this autobiographical novel, my first reading of Stitches left me speechless and in awe. David Small presents us with a profound and moving gift of graphic literature that has the look of a movie and reads like a poem.”

David opened his keynote talk by showing us this brief film on YouTube as an introduction.

This video gives you a bit of an introduction to the plot of the book, which basically is that David was given cancer as a child by his father, a radiologist, who, following the protocol of the day, repeatedly irradiated young David for chronic sinus infections.

The book also brilliantly displays the dysfunction of David’s childhood home, in which he had no voice – figuratively, and, as a result of the surgery for his neck cancer, eventually also literally. David retreated to his drawing, which, in combination with adolescent and adult psychotherapy, saved his life.

David said shortly after the video presentation that, “I didn’t really understand why I was invited to this conference. I know you’re all doctors, or have something to do with medicine, some interest, but the whole idea of comics in medicine seemed a little far out. Until we got here last night. It all became immediately clear looking at the art, the range of subjects, the range of approaches to illness and doctoring by both victims of things, patients, and practitioners.”

The art exhibit David refers to here contains enlarged pieces of artwork taken from seventeen texts discussed at the conference. Statements from the creators of each graphic narrative hung with their piece. As David points out, enlarging the comics to 18×24 and putting the content under spotlights in this way had an even more powerful impact than, I think, even the conference organizers anticipated.

David then went on to make three specific points that arose from making his book that should be of special attention to people in the medical profession. “First of all,” he said, “I think it bears examination, the whole idea of doctors who treat their own families.”

“Second category: the omnipotence factor in doctoring.” David cites two examples in Stitches where the arrogance of the doctors around him, first and foremost being his own father, clearly caused him great harm.

David’s third point was about his psychoanalyst, who appears in Stitches as a white rabbit. David credits his analyst with turning around the life of a very angry, very sad young man. David believes that his psychoanalysis was successful for two reasons, because the therapist was willing to cross professional boundaries — to do such things as take young David shopping because, “my parents had never taught me how to buy anything” and second because David’s therapist had loved him. Being loved by his therapist taught David how to love himself – and this enabled David to complete this very challenging memoir years later.

As far as the creative process that brought Stitches to life on the page, David said, “I’ll tell you how I went about it. I didn’t go about it.” He went on to describe his desire to write a memoir, and the process of writing one story from his childhood, what he thought was the only thing he remembered. It was a text version of the sequence pictured in the art exhibit, in which six-year-old David is wandering in a forbidden area of a hospital after hours and stumbles upon a fetus in a jar. He imagines that the tiny fetus crawls out of the jar and begins chasing him. He gave this story, as prose, to his editor. She was thrilled, and for ten years afterwards, asked how his memoir was coming. He would say it was coming well, but in reality was not working on it at all. “I knew I couldn’t face it. I knew I couldn’t face it as a prose piece. Drawing, for me, is like falling off a log. Writing, for me, is very hard. I start a paragraph, and all of a sudden I become Flaubert, going over every word, changing. Words, no. Pictures, always.” But David didn’t see how his memoirs could work in pictures.

But then he took a trip to Paris, and visited a friend whose son Pierre was working on his first graphic novel. “I had seen a few graphic novels, but I didn’t have any ideas that had Batman in them, so I’d dismissed them. Plus they looked like a whole hell of a lot of pictures to draw. I remember looking over Pierre’s shoulder, thinking, ‘Yup, that’s a whole hell of a lot of little pictures, and I’m never going to do that.’” Then Pierre gave him a few graphic novels that he thought would have more resonance for David. He was given Léon La Came by Sylvain Chomet and Nicholas DeCrècy, Mitchum by Blutch, Notes for a War Story by Gipi, and Blue Pills by Frederik Peeters. “Pierre knew I was an appreciator of fine art and fine storytelling, and he really handed me the right books.”

David then described the routine that eventually led to Stitches. He would work in his studio all day on his children’s illustration projects. Then he would come home, “make myself a martini, and start working on my memories in panels. It turned out to be a lot of fun, because I got to be the film maker that I’ve never had the chance to be.”

As he was bringing back to life his unpleasant childhood through his drawings, the project became more difficult. “It became chaos. Because life is chaos, memories are chaos.” He went on to say, “You eventually have to turn your life into a story arc, and realize you’re making a piece of fiction out of something when your whole intention was to tell the truth and nothing but the truth. That was my intention. I finally came to a point where I understood that what I really needed to get to was verisimilitude and not absolute truth. Because absolute truth would be fifteen hundred pages and extremely boring.”

Fortunately, David produced the exceptionally un-boring Stitches. It is an astonishing work and a great contribution to Graphic Medicine.

MK Czerwiec (sir-wick) worked as an AIDS nurse from 1994-2000. When antiretrovirals enabled her Chicago AIDS ward to be closed, she started making comics under the pseudonym Comic Nurse. Czerwiec then earned an MA in Medical Humanities and Bioethics. She teaches “Drawing Medicine” at Northwestern Medical School and is working on an illustrated oral history of the AIDS crisis, “Taking Turns: A Medical Tragicomic.”

 

Sculpture and Comic Art #2: Chris Ware: Cabinets, Cardboard and Joseph Cornell by Kirstie Gregory

The first connection I made between the work of Chris Ware and the field of sculpture was probably the simplest, or most literal. In one of the saddest extended stories in a book full of extended, pitiful episodes, the young Jimmy Corrigan almost makes friends with a cheerful Italian boy, pays a visits to his house, and meets his father, “who seemed so kindly, thoughtful and gentle… In short, unlike any grown-up I’d ever met before”. [1] Jimmy is enchanted by the family, particularly the father and his iron-toy workshop, and entranced by a previously undiscovered skill – he learns to fashion a miniature horse from beeswax – before being ignominiously removed from the house by his grim and joyless father. Despite this, Jimmy waits hopefully for his new friend to bring him the finished sculpted toy, imagining he can use it to impress and ‘win’ a girl he admires. The horse turns out to be tragic, a lumpish half-a-horse, much to the amusement of the other boys, and (as Ware twists the dagger into his hero’s heart), the adored female object of his affections. The pathetic non-sculpture is over the course of a few pages a symbol of friendship, a talisman of hope, the creative spirit incarnate, an amulet which wards off harsh reality, and ultimately, a broken dream – certainly a powerful narrative device.

Chris Ware’s body of work is a gift to the subject of comics and sculpture. I have not read any direct quotation from Ware regarding the influence of Joseph Cornell on his 3-D work, but I cannot imagine this is an original comparison. There are both formal and thematic connections, a notable drive for experimentation, as well as a marked interest and influence back and forth between popular culture and fine art, the junk shop and the art object, the toy shop and the vitrine. The example of Cornell’s work which perhaps has the strongest affinity with one of Ware’s is Untitled (Medici Slot Machine), 1942. I have no knowledge that Ware has seen this work, but it would sit very well alongside his Acme Book Dispenser, 1990. In addition, both small assemblages could be effectively evoked by the poetic manner in which Cornell describes the relationship between his boxes and their ‘penny arcade’ inspirations:

One might assemble, assort, and arrange into a cabinet – the contraption kind of the amusement resorts with endless ingenuity of effect, worked by coin and plunger, or brightly coloured pinballs – travelling inclined runways – starting in motion compartment after compartment with a symphony of mechanical magic of sight and sound borrowed from the motion picture art – into childhood – into fantasy – through the streets of New York – through tropical skies. [2]

Another interesting connection was brought to my attention in the same exhibition catalogue essay by Carter Ratcliff, with the author’s observation that “each of Cornell’s works is joined by its image-chains to other works”, resulting, writes Ratcliff, from the artist’s “obsessive desire for series.” [3] Of course the necessity for thinking and working in series is not specific to Ware among comic artists, rather it indicates a broader connection between Cornell, sequential art, framing devices and also, more tangentially perhaps, a link to issues of collecting and the collectible. This commitment to sequence and series is most strongly represented in Cornell’s ‘grid-boxes’ – works whose integral structure is a ‘grid’ of smaller boxes within the main framing mechanism, these internal grids, or panels, are sometimes left blank, sometimes carefully display a tiny object – truly a ‘missing link’ between comics and sculpture.

To turn from form to function, although I am wary of comparing Ware’s work with the majority of kinetic sculpture, as regards both appearance and intention, there is one Paul McCarthy kinetic installation, Bavarian Kick, 1986-1993, which has something of both the tin-toy appearance and unsettling weirdness of Ware’s Quimbies the Mouse, 1993, and Sparky the Singing Cat, 1990. All three works’ central protagonists are distinctly odd and unashamedly cartoonish, both in appearance and action, as if the maker is trying to solve the impossible puzzles of art and life by dispensing with pretensions and sophistication and adopting a haphazard Frankenstein approach. Curator Katia Schurl’s catalogue text summarises McCarthy’s wider concerns, “often it is the effect of taboos and clichés that McCarthy exploits, e.g. to expose the American Dream as hypocrisy or denigrate supposed middle-class values such as family or respect for authority.” [4] Ware does not quite ‘expose’ or ‘denigrate’, but with characters such as Jimmy Corrigan, Rusty Brown and Big Tex he certainly questions the facades and mores which people and families construct, the wisdom of elders and the essential fragilities of social connections. I would otherwise shy away from further connections with kinetic art as a genre – Ware’s moveable sculptures have far more in common with hand-crafted children’s toys, and would be more at home in an eccentric toy-shop than a white-cube art gallery.

A final sculptural piece which I would like to refer to is Ware’s Potato Man’s House, 1989. This construction (and the natural framing device provided by the house structure) seems particularly attractive to comics artists – perhaps as it can both develop a narrative and reveal multiple viewpoints at once – two others who have used the house as the fundamentals of a sculpture are Canadian Seth, and his models for his fictional city, and London based comic artist Karrie Fransman, whose Behind the Mirror model featured in the 2010 exhibition at London Print Studio, That’s Novel: Lifting Comics from the Page. Daniel Raeburn has drawn attention to Art Spiegelman’s observation that:

‘story’ descended from the mediaeval Latin ‘historia’, which meant ‘picture’ as well as the horizontal division of a building. Latin users derived this conflation from the mediaeval practice of placing a picture in each window of a building, especially in churches. A storey was literally a row of coloured pictures. [5]

 As well as unique sculptural works, Ware has produced, or been involved in the production of, some highly desirable collectibles. He does however display disgust and cynicism for this side of the comics ‘industry’ through his character Rusty Brown – the epitome of the worst kind of collector, immoral and pathetic, and a clever warning to any potential Ware fanatics. Rusty is succinctly summed up by writer Andrew Arnold as “a nasty collector of pop-culture detritus.” [6] Rusty routinely cheats his only friend out of memorabilia and has apparently ruined his own life through this single-minded addiction to plastic pretend people. Curiously, and again in common with Cornell, Ware is himself a committed collector, however, not of box-fresh memorabilia, and perhaps this is the important point. In an interview with Beth Nissen, Ware apparently passionately declares:

I collect old sheet music, old instruments – especially banjos, phonographic cylinders, old comic strips, toys. And old photo albums – I find them in thrift shops and junk shops, and I think to myself, Why would anyone do that? Throw something this fantastic away? [7]

Both Ware and Cornell, judging from the latter’s similar recollections of solo forages around the thrift shops of New York, are actually collectors of what most people would throw away, and if not throw away, then certainly not revere; they see new possibilities and beauty in commercially worthless items, whereas Rusty Brown and his ilk elevate the materially (and spiritually) cheaply produced to skyscraper prices.

One cannot but notice in the appearance of Jimmy Corrigan: The Smartest Kid on Earth (in its graphic novel format), Ware’s awareness of the book as moveable, portable object – it must be manipulated in order to be read, as well as, and this is regular habit of Ware’s, containing more than one cut-out model which the reader could potentially cut-out and keep. As well as being conscious of comic book as object, and as potential co-producer of cut-out object, Ware is confident and well-practised in manipulating traditional publishing techniques, in his own words he describes how “you can look at a comic as you would look at a structure that you could turn around in your mind and see all sides of at once,” [8] as well as describing comics as “a map of the fourth dimension”. [9] He is remarkably aware of the potency and potential of space and time passing, temporal space – putting oneself in space, a story receiving space, imagery in limited space – concerns perhaps most evocatively brought into focus in the following observation, again from Raeburn:

Ware appended to his first novel a corrigendum in which he noted that the four or five hours it takes to read his first book is the same amount of time that he ever spent with his father. The book itself, he concluded, encloses the same quantity of physical matter as the urn holding his father’s ashes. [10]

Kirstie Gregory is the co-convenor of Sculpture and Comic Art, taking place at Leeds Art Gallery on the 16th of November as part of Comics Forum 2011.

[1] – Chris Ware, Jimmy Corrigan: the Smartest Kid on Earth, Pantheon Books, 2000.

[2] – Carter Ratcliff, “Joseph Cornell: Mechanic of the Ineffable”, in Kynaston Shine (ed), Joseph Cornell, The museum of Modern Art, New York, 1980, p.46.

[3] – Ibid, pp. 47-48.

[4] – Katia Schurl in Moving Parts: Forms of the Kinetic, Peter Pakesch and Guido Magnaguagno (eds), Verlag der Buchhandlung, Walter König, Cologne, 2004, p.68.

[5] – Daniel Raeburn, Chris Ware, Laurence King Publishing Limited, 2007, p. 26.

[6] – Andrew Arnold, “The Depressing Joy of Chris Ware”, time.com, 27 November 2001 [http://www.time.com/time/columnist/arnold/article/0,9565,185722,00.html]. Accessed June 24 2011.

[7] – Beth Nissen, “Transcript: An Interview with Chris Ware”, cnn.com, 3 October 2000. [http://edition.cnn.com/2000/books/news/10/03/chris.ware.qanda/]. Accessed June 24 2011.

[8] – Daniel Raeburn, Chris Ware, p.25.

[9] – Ibid, p. 21.

[10] – Ibid, p.15.

 

Graphic Medicine #1: Of Comics, Disease and Stigma by Ian Williams

Hello and welcome to the Graphic Medicine component of the Comics Forum blog. My name is Ian Williams, I’m a comics artist, writer and doctor and I run the website graphicmedicine.org. With my colleagues Columba Quigley and Maria Vaccarella, I am organizing day 2 of the 2011 Though Bubble Comics Forum – Graphic Medicine: Visualizing the Stigma of Illness. In future weeks Columba will be contributing to the blog, as will our transatlantic collaborator MK Czewiec, aka ‘Comics Nurse’ who will be flying over to take part in the conference.

We are hoping the conference will be attended by comics scholars, healthcare professionals comics artists and, well, anyone with an interest in the interface between comics and healthcare. This should be a truly interdisciplinary meeting which will follow on from the outstanding success of our conference in London last year and the second international conference on Comics and Medicine: The Sequential Art of Illness which will be taking place in Northwestern University, Chicago as this piece is posted: the 9th to the 11th of June.

Thanks in part to the Health Humanities movement many medical schools now encourage the reading of classic literature to gain insight into the human condition. The medium of comics (referred to in the plural) is beginning to attract attention from healthcare scholars, as evidenced by an expanding body of academic literature on the subject and conferences held which examine specifically the interaction between comics and healthcare.

Among the growing number of works of graphic fiction, titles dealing directly with the patient experience of illness or caring for others with an illness are to be found. Indeed, the sheer volume of published works containing subject matter relevant to healthcare professionals seems to invite some sort of critical examination from a healthcare studies viewpoint. Some works, such as David B’s Epileptic (2006) or Charles Burns’ Black Hole (2005) are already hailed as classics. These works constitute an important resource, opening a window into the lives of those affected by illness. Comics, as a popular mass medium, also reflects society’s conception of healthcare at any one time, and as a vehicle for radical ideas, comics will also inform the cultural image of healthcare professionals.

All diseases cause stigma. While healthcare professionals and carers might strive to treat the physical or psychological effects of illness, stigma, a cultural effect, is often ignored. Stigma can be borne by the family, relatives, associates and even the carers of the sufferer, as well as the afflicted individual. While talking about it weakens its effect, stigma is a source of shame, bigotry and injustice and can, in some cases cause far more suffering than the disease or condition itself. It is a neglected area of study and comics, with its radical history and sophisticated mixture of text and graphics, allowing the articulation of subtle and complex insights into human behaviour and thought, might prove an ideal medium through which to examine the subject.

I started writing about comics and medicine, an area of study I christened ‘graphic medicine’ while writing the dissertation for my MA in Medical Humanities. I found so many graphic novels and comics with medical content I set up graphicmedicine.org to list them and briefly review them, to act as a resource for the healthcare and comics communities. Fairly soon, enthusiasts and scholars from all over the world started to contact me. One of the first was Prof Michael Green from Penn State Medical School dept of Medical Humanities. Michael was already at that time teaching a class on comics to his medical students and getting them to make strips about their experiences. Around this time, at the Association of Medical Humanities Annual Conference in Durham I met two scholars- Dr Maria Vaccarella, a post doctoral fellow at Kings College, and Dr Columba Quigley, MD who was taking an MA in Literature and Medicine at Kings. Maria and Columba were both studying comics too. We talked and during those few days the idea for our London conference was born. We contacted Michael, who brought in his colleagues Susan Squier and Kimberley Myers from Penn State, and joined by our UK colleagues Giskin Day and Bob Tanner, the conference took shape. Brian Fies, Paul Gravett and Marc Zaffran were invited as keynote speakers and Darryl Cunningham and Phillipa Perry came along to talk about their work.

We had expected maybe 40 delegates, but on the day we were full to capacity, with 75. What we hadn’t quite expected was the tremendous buzz of excitement as comics artists rubbed shoulders with educationalists, scholars, journalists and healthcare professionals. Delegates flew in from all over the world. Among them being one MK Czerwiec, a nurse who had been documenting her care of HIV patients in comics form for many years. MK went on to lead the organization of the 2nd conference in her home town of Chicago, with keynote speakers Scott McCloud, Phoebe Gloeckner and David Small.

We hope you will consider replying to our call for papers, and coming along on the 17th of November to what should be great day of interdisciplinary discussion and debate.

Ian Williams is the co-director of Graphic Medicine: Visualizing the Stigma of Illness, taking place at Leeds Art Gallery on the 17th of November as part of Comics Forum 2011.