We are pleased to be able to offer Daniel Merlin Goodbrey’s presentation ‘Digital Comics: New Mutations & Innovations’ for download in PDF format. This paper was presented on the 18th of November 2011 as part of Comics Forum 2011. Many thanks to Daniel for making this available!
Click here to download the presentation.
Abstract: The medium of comics sits on the cusp of the digital future promised to comic creators at the turn of the century. Explorations of the infinite canvas and the many strange mutations of the hypercomic have been given a new relevance and audience by the recent advances in portable display and mobile media. Now, with a decade of experimental digital work behind us, the wider world is at last beginning to catch up to these odd outliers of the form.
As the comics industry moves to catch up with the frontier, newer and stranger ideas must be entertained. The hunt for weirder, more wonderful mutations must be renewed with new vigour and new purpose. This talk considers the different directions potential explorers of the medium might next pursue. It examines the possibilities of new forms such as locative, sonic, game, spatial and AR comics. In doing so it aims to map some of the many trails leading out into the new decade of experimental comics that lies before us.
Daniel Merlin Goodbrey is a senior lecturer in Interaction Design at The University of Hertfordshire in England. A prolific and innovative comic creator, Goodbrey has gained international recognition as a leading expert in the field of experimental digital comics. His hypercomic work received the International Clickburg Webcomic Award in Holland in 2006 while his work in print was awarded with the Isotope Award for Excellence In Comics in San Francisco in 2005. An archive of his work can be found here.
Comics Forum 2011 was supported by Thought Bubble, the University of Chichester, the Henry Moore Institute, Dr Mel Gibson, Routledge, Arts Council England, Intellect and Molakoe Graphic Design.