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Symposium Report: Sugar and Spice, and the Not So Nice: Comics Picturing Girlhood

DAY 2/2

by Eva Van de Wiele and Dona Pursall

Gert Meesters chaired Panel 4: A Space for Girls. Early research into the relationship between comics and their readers was central to Sylvain Lesage’s presentation. Through a study of reader correspondences he analysed the reception of and discourse provoked by the comics strip “Corinne et Jeannot” in the communist comics magazine for children Pif Gadget (1969- 1993/2004-2009). The serial performance of Jeannot, a boy in love being pranked by Corinne, the girl he adores, sparked a feedback loop between publishers, creators and readers and was also referred to within the comic. The curiosity of the readers’ letters is their desire to negotiate the morality of a fictional character, to communicate ideologies such as the extent of acceptable meanness for girls and suitable levels of temperance and kindness. It speaks to readers’ genuine investment in these comics, showing that fictional characters in humour strips are subject to such socially normative constraints. Aswathy Senan’s research on the childhood of Malayalis considered the extent to which the context of publication shapes the comics themselves. This notion was explored through a comparison of the comics strip “Bobanum Moliyum” as published in the women’s magazine Malayala Manorama and in Kalakaumudi, a literary magazine. Whilst the characters and the concept of their strip remained constant, the humour, the interests and the agency of the characters adapted to the flavour of the different magazines.

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Symposium Report: Sugar and Spice, and the Not So Nice: Comics Picturing Girlhood

DAY 1/2

by Eva Van de Wiele and Dona Pursall

The digital symposium Sugar and Spice, and the Not So Nice: Comics Picturing Girlhood was launched on 22 April 2021 with a profound and personal keynote by Mel Gibson. Using herself as a case study she reflected on being a reader, a librarian, a scholar and an individual who, in a variety of fields, has represented non-standard notions of ‘girl’. In workshops for librarians, teachers and scholars, Gibson uses comics for object elicitation, allowing her to encourage others to reconsider themselves as child comics readers and the complex ideologies knotted up in this experience. Gibson’s work provokes the notion of the individual as a role model, a unique and precise representation with particular qualities, interests and passions. Using restorative nostalgia entails not just reflecting back on but, also, resisting shame and embarrassment, forgiving and accepting ourselves as the child readers we were. Gibson shows a respect for the powerful and evocative materiality of comics and offers a compassionate model for identity. Whilst speaking personally about comics reading, Gibson engaged with discourses of hierarchy, child development and affect, interrogating the simple truth that what we read is part of making us who we are.

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Comics Forum 2020: Call for Proposals – Pages of Whiteness

Comics Forum 2020: Pages of Whiteness
November 2020, Online
Conference Lead: Olivia Hicks

Call for Contributions

In White, Richard Dyer argues that race is something which is only applied to non-white people; and thus white people are allowed to speak from a non-racialised, normalised position of power.1 In Unstable Masks, Sean Guynes and Martin Lund state that whiteness is a set of malleable historical, geographical and cultural values, that is ‘one of the key historical formations of power, surveillance and control’ in the West.2 Drawing attention to whiteness is drawing attention to what is naturalised and/or normally invisible.

The title of this conference comes from Tracy D. Morgan’s essay ‘Pages of Whiteness’, which explores white supremacy in the erotic fantasies of the queer physical culture movement in the American post-war period.3 The essay title refers both to the white paper used to produce physical culture magazines, but also the overwhelming presence of white bodies within, and the suffocating racist fantasies which inform the rare appearances of Black or Latino models. The phrase suggests an intersection of identity, materiality and (comics) production. This essay is one of many exposing how whiteness shapes the media we create and consume. The idea of whiteness as a ‘norm’ and the backdrop against which all other identities are contrasted and controlled, filters into
every facet of the comics we read and study; from the over-abundance of white characters and storylines, the privileging of white editorial and creative voices, to the ‘whiteness’ of the comic’s pages, suggesting a white, blank default, to the inks which are used in production, which privilege white skin tones. As Zoe D. Smith notes in her essay ‘Four Color-ism’, ‘Brown skin in comics of this period fails in part because there’s too much ink. The layers of cyan, magenta, and yellow are unreliable and painfully noticeable. White skin, by contrast, is thoughtlessly stable.’4

Maintaining the status quo of Western society is a thoughtless action; challenging the structuring logic of our worlds is a task which requires engagement and action. This conference is calling for a critical examining of whiteness and the structuring systems of comics and comics scholarship. One could respond to this theme by exploring whiteness within comics and/or comics academia. One could also choose to examine those identities which are marginalised or excluded; exploring creators and characters with marginalised identities. This call also encourages work on the production and materiality of comics; submissions on colouring (which is an underappreciated part of comics production) and zine culture, where creators often deliberately choose colourful paper or a collage effect which disrupts the notion of the white page being the norm.

Some ways Pages of Whiteness could be interpreted are as follows:

  • Whiteness and Comics
  • Comics and Race
  • Comics and Identity
  • Comics and Activism/Protest
  • Queering Comics
  • Comics Production (including colouring)
  • Zine Culture
  • Colour and Comics
  • Comics scholarship; new approaches to studying comics
  • Comics Practice as research
  • Digital “Page-less” Comics

Formats

Comics Forum 2020 will take place online. We invite contributors to submit proposals in the following formats, but we are open to other suggestions if speakers are in a position to offer them:

Pre-recorded videos: This may be a single speaker talk of 10-15 minutes, or a 20-minute conversation between two or more speakers. These can be followed by live Q&As either in a video call and/or via Twitter (please specify which you wish to use when you submit your proposal).

Live Events: These may be workshops, reading groups, demonstrations of practice or research methods etc. Events will be hosted on relevant openly-accessible platforms suitable for large-scale live video calls – if you would like to use a particular platform please specify this, otherwise make clear in your proposal what the format of your proposed event is so we can ensure we have access to a platform that will support it. Please note that time-zones mean that live events can be geographically exclusive, so if you can run your event in a way that includes some asynchronous content this will enable more people to participate.

Digital Zines: Zines on the conference theme can be submitted in PDF format for inclusion in the event via Issuu.

Proposals of up to 250 words in length for contributions in the formats detailed above are now being accepted at the following linkhttps://tiny.cc/comicsforum20The deadline for submissions is the 1st of September 2020 and you will be notified of acceptance by or before the 14th of September 2020. Please include a short (100 word) biography with your proposal.

Comics Forum 2020 is part of the Thought Bubble Sequential Art Festival. Find out more about Thought Bubble at: https://www.thoughtbubblefestival.com/.


Note: The Comics Forum organising committee asked Olivia Hicks to be a co-organiser for the 2020 conference in 2019. In January 2020, Olivia proposed the call ‘Pages of Whiteness’ which as accepted by the team immediately. The call was an urgent call to action in comics scholarship in January, and recent events have only served to further highlight how necessary this work is.


1: Richard Dyer, White, (London: Routledge, 1997), p.2.

2: Sean Guynes and Martin Lund, ‘Introduction’ in: Unstable Masks: Whiteness and American Superhero Comics (Columbus: Ohio State University Press, 2019), p.2.

3: Tracy D. Morgan, ‘Pages of Whiteness: Race, Physique Magazines, and the Emergence of Gay Culture’ in Queer Studies: A Lesbian, Gay, Bisexual and Transgender Anthology, edited by Brett Beemyn and Mickey Eliason (New York and London: New York University Press, 1996), pp.280-297.

4: Zoe D. Smith, ‘4 Colorism, or, the Ashiness of it all’, Women Write About Comics (24 May 2019), <https://womenwriteaboutcomics.com/2019/05/4-colorism-or-the-ashiness-of-it-all/>

 
 

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Medieval Comics: Depicting the Middle Ages in European Graphic Novels

by Iain A. MacInnes

Medieval history is very much in vogue at the present time. Driven by representations of the period in various forms of popular culture, there appears to be a great appetite for all things medieval. From television (Vikings, The Name of the Rose, Knightfall) to film (The Green Knight, The King, Outlaw King) to video games (A Plague Tale: Innocence, Kingdom Come: Deliverance, Medieval Dynasty), representations of the medieval world are hard to avoid.[1] And that is before we get to the more medieval-influenced forms of media that perhaps drive interest in the medieval even more than apparently “real” representations of the past. Where Game of Thrones led the way, The Witcher is now appealing to a mass global audience.[2] The forthcoming Lord of the Rings television series, films like Nimona and games like Godfall will similarly bring different varieties of medieval aesthetics to modern audiences across the globe.[3]

Another medium, perhaps more niche than the above, is that of the graphic novel. Comics set in both the medieval past and medieval-inspired worlds have gained increasing popularity in recent years, and it can be argued that these are as important as the above examples in terms of influencing modern perceptions and understanding of our medieval past. One potential reason why this is not as well-recognised is that many medieval comics are not available in English. While there do exist prominent examples of English-language medieval comics by noted authors and special releases timed to coincide with historical anniversaries (such as Crécy, Templar, Nevsky: A Hero of the People, On Dangerous Ground: Bannockburn 1314 and Agincourt 1415: A Graphic Novel), this output pales into relative insignificance when compared with that produced in continental Europe.[4] The remainder of this post will therefore consider the range of medieval comics produced for the European market, with a focus on Spain and particularly France. While some broader context for these works is provided, the main focus will be on comics of the last decade to allow consideration of increased interest in the medieval period as reflected in the comic medium.

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Posted by on 2020/04/15 in Guest Writers

 

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